/*============================================================================= Copyright (C) 2012 - 2016 Allied Vision Technologies. All Rights Reserved. Redistribution of this file, in original or modified form, without prior written consent of Allied Vision Technologies is prohibited. ------------------------------------------------------------------------------- File: FrameObserver.cpp Description: The frame observer that is used for notifications from VimbaCPP regarding the arrival of a newly acquired frame. ------------------------------------------------------------------------------- THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. =============================================================================*/ #include namespace AVT { namespace VmbAPI { namespace Examples { // // This is our callback routine that will be executed on every received frame. // Triggered by the API. // // Parameters: // [in] pFrame The frame returned from the API // void FrameObserver::FrameReceived( const FramePtr pFrame ) { bool bQueueDirectly = true; VmbFrameStatusType eReceiveStatus; if( 0 != receivers(SIGNAL(FrameReceivedSignal(int)) ) && VmbErrorSuccess == pFrame->GetReceiveStatus( eReceiveStatus ) ) { // Lock the frame queue m_FramesMutex.lock(); // Add frame to queue m_Frames.push( pFrame ); // Unlock frame queue m_FramesMutex.unlock(); // Emit the frame received signal emit FrameReceivedSignal( eReceiveStatus ); bQueueDirectly = false; } // If any error occurred we queue the frame without notification if( true == bQueueDirectly ) { m_pCamera->QueueFrame( pFrame ); } } // // After the view has been notified about a new frame it can pick it up. // It is then removed from the internal queue // // Returns: // A shared pointer to the latest frame // FramePtr FrameObserver::GetFrame() { // Lock the frame queue m_FramesMutex.lock(); // Pop frame from queue FramePtr res; if( !m_Frames.empty() ) { res = m_Frames.front(); m_Frames.pop(); } // Unlock frame queue m_FramesMutex.unlock(); return res; } // // Clears the internal (double buffering) frame queue // void FrameObserver::ClearFrameQueue() { // Lock the frame queue m_FramesMutex.lock(); // Clear the frame queue and release the memory std::queue empty; std::swap( m_Frames, empty ); // Unlock the frame queue m_FramesMutex.unlock(); } }}} // namespace AVT::VmbAPI::Examples