Radiation-resistantCamera/Vimba_6_0/VimbaCPP/Source/Clock.cpp

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2025-04-30 01:26:04 +00:00
/*=============================================================================
Copyright (C) 2012 Allied Vision Technologies. All Rights Reserved.
Redistribution of this file, in original or modified form, without
prior written consent of Allied Vision Technologies is prohibited.
-------------------------------------------------------------------------------
File: Clock.cpp
Description: Implementation of a platform independent Sleep.
Intended for use in the implementation of Vimba CPP API.
-------------------------------------------------------------------------------
THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR IMPLIED
WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF TITLE,
NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
=============================================================================*/
#ifdef WIN32
#include <sys/timeb.h>
#include <windows.h>
#else
#include <sys/time.h>
#include <unistd.h>
#endif
#include <VimbaCPP/Source/Clock.h>
namespace AVT {
namespace VmbAPI {
Clock::Clock()
: m_dStartTime(0.0)
{
}
Clock::~Clock()
{
}
void Clock::Reset()
{
m_dStartTime = 0.0;
}
void Clock::SetStartTime()
{
m_dStartTime = GetAbsTime();
}
void Clock::SetStartTime( double dStartTime )
{
m_dStartTime = dStartTime;
}
double Clock::GetTime() const
{
double dTime = 0.0;
#ifdef WIN32
_timeb currSysTime;
_ftime_s(&currSysTime);
dTime = (currSysTime.time + ((double)currSysTime.millitm) / 1000.0);
#else
timeval now;
if(gettimeofday(&now, (struct timezone *)0)) return 0.0;
dTime = ((double)now.tv_sec) + ((double)(now.tv_usec) / 1000000.0);
#endif
return dTime - m_dStartTime;
}
double Clock::GetAbsTime()
{
double dAbsTime = 0.0;
#ifdef WIN32
_timeb currSysTime;
_ftime_s(&currSysTime);
dAbsTime = (currSysTime.time + ((double)currSysTime.millitm) / 1000.0);
#else
timeval now;
if(gettimeofday(&now, (struct timezone *)0)) return 0.0;
dAbsTime = ((double)now.tv_sec) + ((double)(now.tv_usec) / 1000000.0);
#endif
return dAbsTime;
}
void Clock::Sleep(double dTime)
{
#ifdef WIN32
::Sleep((unsigned long)(dTime * 1000.0));
#else
::usleep((unsigned long)(dTime * 1000000.0));
#endif
}
void Clock::SleepMS(unsigned long nTimeMS)
{
#ifdef WIN32
::Sleep(nTimeMS);
#else
::usleep(nTimeMS * 1000);
#endif
}
void Clock::SleepAbs(double dAbsTime)
{
Clock clock;
double dTimeDiff = dAbsTime - clock.GetTime();
#ifdef WIN32
if(dTimeDiff > 4000000.0) dTimeDiff = 4000000.0;
#else
if(dTimeDiff >= 4000.0) dTimeDiff = 4000.0;
#endif
while(dTimeDiff > 0.0)
{
Sleep(dTimeDiff);
dTimeDiff = dAbsTime - clock.GetTime();
#ifdef WIN32
if(dTimeDiff > 4000000.0) dTimeDiff = 4000000.0;
#else
if(dTimeDiff >= 4000.0) dTimeDiff = 4000.0;
#endif
}
}
}} //namespace AVT::VmbAPI